The people behind EVERSPACE

ROCKFISH Games was founded in Hamburg in 2014 by Michael Schade and Christian Lohr, who previously led Fishlabs Entertainment, the studio behind Galaxy on Fire. Our history with space games lead to the creation of the EVERSPACE series, accessible space adventures that focus on moment-to-moment gameplay, exciting explorable solar systems, and deep gameplay systems.

The studio has grown to a mid-sized team creating premium space-action games for PC and consoles. Our Hamburg studio is where the core development team meets to collaborate, while our hybrid setup connects us with team members across Europe, the UK, North America, and Asia.

Space action, crafted with care

We make high-quality space-action games for PC and consoles in Unreal Engine. Our focus is on combat that feels fast and precise, worlds packed with secrets to discover, and stories that drive players to explore. Within these worlds, we mix proven gameplay with fresh ideas, accessible controls, striking visuals, and top-notch audio.

Led by the team that started it

Michael Schade, CEO and Co-Founder
Michael leads ROCKFISH Games’ creative and business direction. Before co-founding ROCKFISH, he co-founded Galaxy on Fire studio Fishlabs Entertainment and led it for almost a decade. Now he leads the team in developing the next title in the EVERSPACE franchise.

Christian Lohr, CFO/COO and Co-Founder
Christian runs the studio’s finances and operations at ROCKFISH Games. Previously, he co-founded Fishlabs Entertainment and at ROCKFISH has turned a derelict office space into the loft studio the team works in today.

Quote: “While we will never forget what mobile as a gaming platform did for us, we are thrilled about the opportunities for creating and self-publishing premium games on PC and consoles.” Michael Schade, CEO and Co-Founder

Team line: Behind our games is a close-knit team of designers, artists, programmers, and producers, many of whom have worked together for over a decade.

Michael Schade

Michael Schade

CEO & Co-Founder
Christian Lohr

Christian Lohr

CFO/COO & Co-Founder
Uwe Wütherich

Uwe Wütherich

Art & Creative Director
Hans-Christian Kühl

Hans-Christian Kühl

Lead Game Designer & Gameplay Programmer
Andreas Lenz

Andreas Lenz

Senior Game Designer & Programmer
Marco Unger

Marco Unger

Lead VFX/Environment 3D Artist
Gero Görlich

Gero Görlich

Sound & Video Director
Sven Lohse

Sven Lohse

Lead Technical Programmer
Matthias Kummer

Matthias Kummer

Senior 3D Artist
Malte Stange

Malte Stange

Senior 3D Artist
Mathias Ebell

Mathias Ebell

Senior Programmer
Thorben Kohler

Thorben Kohler

Senior Gameplay Programmer
Caspar Michel

Caspar Michel

Senior Producer
Moritz Manhart

Moritz Manhart

2D Animator
Ingmar Schnell

Ingmar Schnell

Technical Programmer
Toni Tschöpp

Toni Tschöpp

Lead Level Designer
Lee Guille

Lee Guille

Communications & PR Director
Garry Dobson

Garry Dobson

Community Manager
Jérémy Bouvard

Jérémy Bouvard

Marketing Manager
Tom Haase

Tom Haase

Junior 3D Artist
Joseph Heetel

Joseph Heetel

Technical Programmer
Jan Dinnebier

Jan Dinnebier

Quality Assurance Manager
Alex Junghans

Alex Junghans

Senior Animator
Jonas Krauskopf

Jonas Krauskopf

Junior 3D Artist
Lukas Deuschel

Lukas Deuschel

Senior Sound Designer
Robin Rauber

Robin Rauber

Junior Programmer/Animator
Marc Hehmeyer

Marc Hehmeyer

Head of Data
Philip Comberg

Philip Comberg

Game Tester
Mario Veltri

Mario Veltri

Senior UI/UX Designer
Lukas Kahmann

Lukas Kahmann

Junior Gameplay Programmer

Built to last

We believe the best work comes from talented people with a shared vision, space to focus, and the right tools. Our Hamburg studio brings our core team together, and our hybrid model lets us work with contributors around the world.

Christian, our hands-on CFO and COO, completely overhauled a 750 sqm derelict office facility, transforming it into a stylish, semi-open loft studio for up to 50 team members. The space also includes a custom-built, soundproof audio studio for our sound director. Currently, around 50% of the office is sublet, but it can be reclaimed quickly as we welcome more talented Felsenfische to our growing family.

We have an active policy against crunch. Weeks before a major launch can occasionally call for extra hours, but we keep overtime limited and fairly compensated. That stability shows: our core team has worked together under consistent leadership for over 20 years.

We also make time to celebrate together, from regular core team events to our summer BBQ that brings together team members from across the world.

How we got here

  • 2014

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    ROCKFISH Games was founded in Hamburg, together with the former core team.

  • 2016

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    EVERSPACE launches in Steam Early Access and Xbox Game Preview.

  • 2018

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    EVERSPACE arrives on PlayStation 4 and Nintendo Switch.

  • 2021

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    EVERSPACE 2 releases on Steam Early Access and joins XBOX PC Game Pass.

  • 2024

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    EVERSPACE 2 wins Best Game at the German Computer Games Awards, and the first EVERSPACE 2 DLC, Titans, is released on all platforms.

  • 2026

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    ROCKFISH Games is the recipient of a €8 million grant for the German government (BMFTR), and EVERSPACE 2 launches on Nintendo Switch 2 as EVERSPACE 2 Galactic Edition.

  • 2015

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    EVERSPACE is funded on Kickstarter [€420K].

  • 2017

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    EVERSPACE is fully released and becomes a Steam Early Access Platinum Graduate.

  • 2019

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    EVERSPACE 2 is funded on Kickstarter [€500K].

  • 2023

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    EVERSPACE 2 is fully released on PC, XBOX, and PlayStation, also landing Steam Early Access Platinum Graduate status.

  • 2025

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    A new, massive expansion for EVERSPACE 2, Wrath of the Ancient, is released on all platforms.

  • Today

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    Work continues on the next chapter of EVERSPACE.