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Open Positions

Set a New Standard for Space Combat

ROCKFISH Games is hiring experienced developers for the next premium PC and console game in the EVERSPACE universe.

We are an independent Hamburg studio with more than two decades of space-action experience. Supported by €8 million in German federal games funding, within a development investment of more than €20 million, we are building the next EVERSPACE in Unreal Engine 5.

From Galaxy on Fire 1 and 2 to EVERSPACE and EVERSPACE 2, our founding team has spent more than two decades moving space action forward. We have never been interested in making more of the same. The next EVERSPACE is being built from the ground up around gameplay systems new to the series, while preserving its fast, responsive combat and distinctive sci-fi worlds. The project has reached first playable, with five years ahead to make a game we believe has no direct equivalent in the market.

Why ROCKFISH?

Proven at scale

EVERSPACE and EVERSPACE 2 are two-time Steam Early Access Platinum Graduates. EVERSPACE 2 reached #1 on Steam’s global top-seller chart, launched day one on Xbox Game Pass, and won Best Game at the German Computer Games Awards 2024. Across PC, Xbox, PlayStation, and Nintendo Switch, the series has reached several million space pilots worldwide.

A small team, real ownership

Our specialists have direct ownership of their work and a real say in how the game is made. You will work closely with experienced developers and help shape the next chapter of the franchise.

Open development. Clear vision.

Two successful Kickstarter campaigns and two Early Access launches taught us the value of sharing work early and listening closely to our community. We will keep that approach for the next EVERSPACE, without designing by committee or losing sight of the game’s creative direction.

Art Director – Hard Surface (f/m/d)

Great sci-fi design combines a distinctive visual identity with a sense of purpose. We’re looking for an experienced Art Director – Hard Surface to join ROCKFISH Games and shape the spaceships, vehicles, and structures of our next EVERSPACE title.

In this role, you’ll translate creative and gameplay requirements into a clear and consistent visual language. Working closely with our experienced concept and 3D artists, you’ll establish direction, make decisions, and help the team create outstanding content within the realities of game production.

We’re looking for someone who combines strong design skills with a practical approach to development. You’ll give artists clear guidance and room to contribute their expertise, keep iteration focused, and balance visual quality with scope and production effort. When needed, you’ll also work hands-on through concepts, sketches, paintovers, and 3D work.

Responsibilities

  • Define and maintain the visual direction for spaceships, vehicles, and structures
  • Create and develop concepts, style guides, and visual standards
  • Guide and support experienced concept and 3D artists from initial exploration through final in-game assets
  • Review artwork and provide clear, actionable feedback
  • Collaborate closely with Creative Direction, Game Design, Level Design, and Production
  • Help improve art workflows and make informed decisions about quality, scope, and production effort
  • Contribute hands-on through concepts, sketches, paintovers, and 3D work as needed

Requirements

  • Extensive professional experience in sci-fi and hard-surface design
  • Excellent concept art skills and a strong understanding of 3D asset production
  • Experience working in game development and familiarity with modern game art pipelines
  • A strong eye for shape language, composition, functionality, and visual consistency
  • Ability to communicate a clear visual direction while giving experienced artists room to do their best work
  • Pragmatic decision-making and a solid understanding of production constraints
  • Strong communication skills and a collaborative mindset

Bonus Skills

  • Experience working with Unreal Engine

Preference will go to Germany-based candidates, with secondary preference to those within +1/-1 time zone. The role is partial hybrid, with the expectation the candidate will travel to the Hamburg office monthly.

Start date: immediately

Start date: immediately

Apply Now!

ROCKFISH Games GmbH

Eduardstraße 46 – 48
20257 Hamburg
Germany

(+49)40.854.106-100

jobs[at]rockfishgames.com

UI Designer (f/m/d)

We are seeking a talented UI Designer who shares our passion for space games, action RPGs, and shooter games. In this role, you will have the opportunity to bring your creativity and expertise to life, designing user interfaces that will immerse players in a thrilling space adventure.

As a UI Designer, you will be a key player in shaping the player’s experience. You will work closely with the development and art teams to create user interfaces that are visually stunning, intuitive, and truly engaging. You will be responsible for designing and implementing the game’s menus, in-game UI, and other interactive elements.

We are looking for someone who is passionate about sci-fi games, and who has a talent for creating visually stunning and intuitive user interfaces. To be successful in this role, you should have expertise in tools such as Figma, Photoshop, Illustrator, After Effects, and Zeplin/Craft/Confluence. Experience in UX design is a plus, but the primary focus of this role is UI design.

Are you ready to take your UI Design skills to the next level and help us bring our vision of a thrilling space shooter game to life? Join us on this exciting journey, where you will have the opportunity to work with a talented and experienced team and help us create the next great space shooter game!

Responsibilities

  • Design visually stunning and intuitive user interfaces for our space shooter game
  • Collaborate with the development and art teams to create engaging user experiences
  • Design and implement the game’s menus, in-game UI, and other interactive elements
  • Work with the team to ensure that the game’s user interface is consistent and meets player expectations

Requirements

  • Passion for space games and video games
  • Expertise in tools such as Figma, Photoshop, Illustrator, After Effects, Zeplin/Craft/Confluence
  • Strong communication skills and the ability to work well in a team environment
  • Bachelor’s degree in graphic design or a related field or equivalent work experience
  • You are based in Germany and speak German

Bonus Skills

  • Experience with Unreal Engine 5
  • Experience in UX design
Start date: immediately

Apply Now!

ROCKFISH Games GmbH

Eduardstraße 46 – 48
20257 Hamburg
Germany

(+49)40.854.106-100

jobs[at]rockfishgames.com

Technical Artist (f/m/d)

Are you a guardian of performance and a master of pipelines? We are looking for a dedicated Technical Artist to bridge the gap between art and engineering at ROCKFISH Games. While our artists create breathtaking worlds, we need your technical expertise to ensure they run smoothly and efficiently.

If you love digging into the profiler, optimizing workflows, and supporting the art team with smart tools, we want to hear from you! As a Technical Artist, you will be the backbone of our content creation pipeline. You won’t just be implementing shaders; you will identify performance bottlenecks, ensure asset validity, and empower our art team to deliver high-fidelity visuals using the latest Unreal Engine 5 features like Nanite and Lumen without compromising framerates.

Responsibilities

  • Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)
  • Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions
  • Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows
  • Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)
  • Collaborate closely with the Asset Leads to improve scalability across platforms
  • Support the team in implementing and optimizing complex material shaders

Requirements

  • Professional experience as a Technical Artist in the games industry
  • Deep understanding of Unreal Engine 5, including profiling and debugging tools
  • Experience with memory management and asset validation workflows
  • Solid understanding of 3D math and rendering pipelines
  • Proficiency in German

Bonus Skills

  • Strong knowledge of Python or Blueprints for tool creation
  • Experience with Blender scripting and pipelines
  • Passion for space or sci-fi games
Start date: immediately

Apply Now!

ROCKFISH Games GmbH

Eduardstraße 46 – 48
20257 Hamburg
Germany

(+49)40.854.106-100

jobs[at]rockfishgames.com

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